The game uses oblique projection, while most 2D RPGs use a "top down" view on a grid or an isometric perspective. Another non-traditional element is the perspective used for the world. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character. If enough experience points are acquired, a character's level will increase. The player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons.Īlong the way, the player fights battles against enemies and the party receives experience points for victories. 90s Traditional role-playing game elements - mother game styleĮarthBound – The Giftman Chronicles Gameplay:
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